Oct. 1st, 2008

Good GMing

Oct. 1st, 2008 01:38 pm
luckykaa: (Games)
So, GMs, where do you get your ideas?  Actually that's not the question.  What is actually involved in running a good game?

I want to run a game, or more to the point, want to get some other people to play and the only way I'll manage is by running it myself.  Only thing is I have very little experience as a GM, and not a huge amount as a player, so I really don't know what's involved in making a game good.  Railroading is bad but is anything resembling railroading totally out of the question?  Is it a good idea to occasionally stick a signpost somewhere?  If the GM throws a problem in the way should he have some idea of how to solve it?  What should you do if the players suddenly decide that a piece of scenery is the key to the adventure? How do you balance difficulty?  What do you do if the players are not proactive enough?

A lot of you guys are roleplayers so what do you think works and doesn't? 

Pork!

Oct. 1st, 2008 10:12 pm
luckykaa: (Default)
Decided to buy some pork last weekend. So far I've had roast pork, Leftover pork and chips, and a pork stir fry. This leaves me with about one meal's worth of pork leftover. And on the subject of pork - crackling. I had a theory that if I got the skin nice and dry it would crisp up nicely. So I Dried it with paper towels and then rubbed it with some salt, then rubbed as much of the salt off as I could. It did indeed come out delightfully crispy. Also a bit salty though. Will have to try again.
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