Great balls of fire!
Jan. 31st, 2016 02:17 pmWent to the RPG guild again. Choice of 2 games. One seemed hugely over-full, so I went with the other one. It was a wander round dungeon slaying monsters type game. Something I'm not too keen on because it seems like a video game. On the plus side, we did have a couple of slightly crazy players, including a drunk dwarf and a pyromaniac elf. So I did have fun. And I don't want to criticise the GM too much because he was willing to actually run a game. The real problem was simply a lack of games running.
So I really need to step up. Except, I know why people run games like this - It's because it's easy. Conflict drives plot, and combat is the most obvious and easy to run form of conflict. It also finds the players rather than have the players need to work out the plot. Games I played with the people in Brighton were a lot less fighty, and so was
masterofapath's Vampire game as far as I remember (as an aside, we should really have another round of that).
I guess I should do another SotC. Except FATE doesn't lend itself to one-shots. Plus if I do go that way, I need to work out a few issues.
Better fast character generation.
Spending a whole session making characters probably is fun, but I kind of want to play a game. Ideally I want to avoid pre-gens.
I also need to be a lot stricter about aspects. People chose beneficial ones. Perhaps I just need to be stingier with FATE points here.
Create my own plot.
The pregen I dug out didn't actually make sense when I came to run it. I actually have a number of basic ideas. I just need to piece them together.
I need more intrigue and roleplay possibilities.
Most importantly, I want to avoid fights unless the players initiate it. We can have other sorts of contests.
So I really need to step up. Except, I know why people run games like this - It's because it's easy. Conflict drives plot, and combat is the most obvious and easy to run form of conflict. It also finds the players rather than have the players need to work out the plot. Games I played with the people in Brighton were a lot less fighty, and so was
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I guess I should do another SotC. Except FATE doesn't lend itself to one-shots. Plus if I do go that way, I need to work out a few issues.
Better fast character generation.
Spending a whole session making characters probably is fun, but I kind of want to play a game. Ideally I want to avoid pre-gens.
I also need to be a lot stricter about aspects. People chose beneficial ones. Perhaps I just need to be stingier with FATE points here.
Create my own plot.
The pregen I dug out didn't actually make sense when I came to run it. I actually have a number of basic ideas. I just need to piece them together.
I need more intrigue and roleplay possibilities.
Most importantly, I want to avoid fights unless the players initiate it. We can have other sorts of contests.