luckykaa: (d20)
luckykaa ([personal profile] luckykaa) wrote2019-07-21 01:03 pm

Spirit of the Century conclusion

Have wrapped up one of two parallel threads I was running in Spirit Of The Century, and I think the other is no more.

I don't think it went as well as I hoped. Lots of problems.

I should have been a little more strict about aspects. Players didn't really add a lot that can be compelled. Feel I lost a lot of potential fun there. Also I should have encouraged players to have a bunch of characters that complemented each other a little better. A two fisted detective is a great pulp archetype. So is a mysterious spy. So is a thrill seeking aviatrix. But coming up with a plot where all three of them are relevant.

I think the players start off a little too powerful. They can achieve pretty much anything without too much difficulty.I wanted to start off with something pretty low key to experiment with the rules, but I wanted to add some challenge, and I don't think I really did.

I couldn't quite get the hang of combat either. It should have involved all sorts of exciting manoeuvers and action, but I didn't really manage to do that. This meant fights ended up as just an attrition match, and that just isn't fun. And I had real trouble making it

A bigger concern is not what went wrong, but how I could have done things better. Other people have a good time with this game, and there were some moments that I thought went well but I have no idea how to do things differently. So yeah, on the whole I'm a bit disappointed.