Bandits at 10 o'clock
Mar. 31st, 2011 03:21 pmSo, having failed to get actual employment, I've been playing around with Android development. This did involve learning Java. Not exactly hard, although I keep finding little niggles with the language where I miss the control of C.
The current project is a conversion of the Amiga game - Biplanes.
So far, I have:
I've decided that probably isn't the best way of doing things. Instead I'll just do a simple particle system. This just involves reminding myself how OpenGL point sprites work.
I frequently find myself missing the elegance of C. I so need to learn to use JNI. One thing at a time though. How I envy those iPhone developers who can write in C without jumping through hoops.
The current project is a conversion of the Amiga game - Biplanes.
So far, I have:
- Start screen
- Game screen
- Plane "physics",
- Basic enemy AI,
- Collision detection.
- Obstacles
ExplosionsScoringEnd game screenSetup screensSoundCredits Screen- Multiplayer options.
- Improved AI.
Improved collision detection- Lots of playtesting.
- Debugging.
- New control system.
Probably lots of other niggling details that will come up
I've decided that probably isn't the best way of doing things. Instead I'll just do a simple particle system. This just involves reminding myself how OpenGL point sprites work.
I frequently find myself missing the elegance of C. I so need to learn to use JNI. One thing at a time though. How I envy those iPhone developers who can write in C without jumping through hoops.