Video games as an artform.
Aug. 15th, 2024 06:14 pmIt's often been asked "are videogames art"
It seems an odd question because the answer is very obviously "yes". Art requires creativity. Games require creativity. Art demands an audience. Games demand an audience. Art evokes emotion. Games evoke emotion. Gamers have been treating games as an artform for as long as I can remember. Reviewers went into detail about the components of the games. The Last Of Us was converted to a crttically acclaimed TV series virtually unchanged. By any test that matters, games are art.
These later evolved into the modern role playing video game. These games take the player into a fully realised world. Here we see detailed worldbuilding and complex interwoven storylines. This gives a platform to discuss complex moral issues; see the issue from both sides and make a choices balancing our views of justice, morality, and often practicality. The issues to deal with are elements on the way to solving the major crisis threatening the world. Is it justifiable to sacrifice one innocent person in order to save millions? Do we let a brutal criminal escape justice for the stability of a kingdom? Not only do we have to consider these choices, we actually have to make them. No other artform can be so personal.
If we head away from the mainstream we see a burgeoning indie scene. Many of these address more real concerns. Papers, Please puts you in the role of an bureaucratic official in a 1980's communist dictatorship. Some people are desperate to get in. Perhaps you want to be kind, and you let them in, but mistakes like these result in fines. You have a family who need food and heating. Perhaps you feel we should follow the rules as written. That is a choice you can make. Of course there are opportunities for making some side income by breaking the rules.
Games tackle complex social issues such as environmentalism, loss, even cancer. Unlike other artforms we're usually put directly into the situation rather than simply watching others suffer.
Even without plot. In fact without most of the elements of other artforms, games can be a thing of beauty. Mini metro simply requires you to build a public transport system. The trains are rectangles. The stations are geometric shapes. The passengers are smaller geometric shapes. Conceptually this is almost childish. Yet the game provides a relaxing, almost zen like experience. Dorf Romantik requires connecting forests and villages together to earn points. The result is a massive nation, and even the lose condition results in a beautiful landscape ful of forests, rivers and railways.
Games contain not only the elements that make other artforms work. they add interactivity. In other mediums, interactivity is avant-garde. An element of post modernism. In games it's fundamental to the experience.
So games are art. Those who say otherwise - they're simply wrong. It doesn't even matter that they're wrong. Those of us who now the medium can enjoy it for what it is.
It seems an odd question because the answer is very obviously "yes". Art requires creativity. Games require creativity. Art demands an audience. Games demand an audience. Art evokes emotion. Games evoke emotion. Gamers have been treating games as an artform for as long as I can remember. Reviewers went into detail about the components of the games. The Last Of Us was converted to a crttically acclaimed TV series virtually unchanged. By any test that matters, games are art.
Outside of gaming there are a lot of outdated notions of what games are. For a lot of non gamers, the term "video game" conjures an immpression of something like Mario, or perhaps a first person shooter. Of course these still qualify as art. Even if you strip away the interactive elements, you have a plot, you have music, and a visual component. The interactivity adds an entirely new element, and the likes of Super Mario Bros. and Doom were iconic examples of the medium.
However games have never been limited to twitch based action games. Even way back in 1975, we had Adventure, or Colossal Cave Adventure - the first text adventure. Games were in their infancy but we already had a game with a clear plot. Here you're an treasure hunter exploring a cave system. It wasn't long before the concept was expanded with Zork, giving a definite story with descriptive text showing us the world we're experiencing.These later evolved into the modern role playing video game. These games take the player into a fully realised world. Here we see detailed worldbuilding and complex interwoven storylines. This gives a platform to discuss complex moral issues; see the issue from both sides and make a choices balancing our views of justice, morality, and often practicality. The issues to deal with are elements on the way to solving the major crisis threatening the world. Is it justifiable to sacrifice one innocent person in order to save millions? Do we let a brutal criminal escape justice for the stability of a kingdom? Not only do we have to consider these choices, we actually have to make them. No other artform can be so personal.
If we head away from the mainstream we see a burgeoning indie scene. Many of these address more real concerns. Papers, Please puts you in the role of an bureaucratic official in a 1980's communist dictatorship. Some people are desperate to get in. Perhaps you want to be kind, and you let them in, but mistakes like these result in fines. You have a family who need food and heating. Perhaps you feel we should follow the rules as written. That is a choice you can make. Of course there are opportunities for making some side income by breaking the rules.
Games tackle complex social issues such as environmentalism, loss, even cancer. Unlike other artforms we're usually put directly into the situation rather than simply watching others suffer.
Even without plot. In fact without most of the elements of other artforms, games can be a thing of beauty. Mini metro simply requires you to build a public transport system. The trains are rectangles. The stations are geometric shapes. The passengers are smaller geometric shapes. Conceptually this is almost childish. Yet the game provides a relaxing, almost zen like experience. Dorf Romantik requires connecting forests and villages together to earn points. The result is a massive nation, and even the lose condition results in a beautiful landscape ful of forests, rivers and railways.
Games contain not only the elements that make other artforms work. they add interactivity. In other mediums, interactivity is avant-garde. An element of post modernism. In games it's fundamental to the experience.
So games are art. Those who say otherwise - they're simply wrong. It doesn't even matter that they're wrong. Those of us who now the medium can enjoy it for what it is.