luckykaa: (Video games)
[personal profile] luckykaa
I should really finish the game I was working on before I was unlucky enough to get a job.

Finishing is always a problem. There's a lot of tedious things to do that really don't interest me. I need some extra rules, and an end game screen, a start screen, a game over screen, 8 more levels, possibly a score mechanism, and better graphics.

The game itself is a simple sliding tile game. Essentially a clone of "Split personalities" on the C64, except I don't want to copy too much of it. The original game had bonus tiles where you could throw corresponding blocks together to get extra points, and bombs, which you have to get rid of or they'll end the level. I might take the bomb idea but do it differently (destroy neighbouring tiles). Still wondering if there are other special items I could add.

Really I want to start the next project. My starship management game. Not that I've really got much of an idea except the elevator pitch (Championship Manager for Star Trek fans), and the name generation (essentially this boils down to how to generate a non-repeating sequence of integers). I have no idea about basic plot, exactly how hands on the captain should be during battle, how serious to make it (I like the idea of reckless redshirt sacrifice). Still, that can come later.

First though I really ought to finish a game.

(no subject)

Date: 2014-07-15 12:50 pm (UTC)
From: [identity profile] ingaborg.livejournal.com
Your elevator pitch works for me :)

I would want there to be some actual character differences, something that fits the Star Trek story, even if they are quite simple (e.g. the engineer gets into fights). And I would like it to be not just battles, but like Star Trek to be exploration, first contact, as well as space battles and 'situations'.

(no subject)

Date: 2014-07-15 02:22 pm (UTC)
From: [identity profile] luckykaa.livejournal.com
My inspiration is partly David Weber's "On Basilisk Station" where the captain gets lumbered with taking on two ships' worth of work with one ship. So, yes. Battles would be more of a distraction a lot of the time from the more routine work of the ship (need to get the medical supplies to Planet X, but an unrelated ship is being attacked by pirates).

I quite like the idea of character differences and character conflict. Will give that some thought.

(no subject)

Date: 2014-07-15 04:43 pm (UTC)
From: [identity profile] ingaborg.livejournal.com
And some mechanism that makes it logical to sacrifice red shirts...
Page generated Jul. 24th, 2025 09:20 am
Powered by Dreamwidth Studios