Redshirts RPG
Oct. 17th, 2012 10:58 amSo, I've been reading John Scalzi's Redshirts. Generally about the poor sacrificial crewmen
and thought it could make a fun little RPG, along the same lines as Puppetland.
Ideas so far - this is just ideas. Not a fleshed out design:
and thought it could make a fun little RPG, along the same lines as Puppetland.
Ideas so far - this is just ideas. Not a fleshed out design:
- 45 minute "episodes" (maybe with commercial breaks but I haven't worked out the mechanics of that). More about the story than the dice.
- All player action is in script form. You either speak, or refer to yourself in the third person to give character direction.
- Merits/flaws
- Comic relief - Gives some sort of bonus to character if you make players laugh.
- Non red shirt - Doesn't actually improve chances of survival, but still costs a point.
- First name - Increases your chances of survival.
- About to be married/about to retire - increases chance of death.
- "You just had to say it" - Tempts fate by speaking.
- Mary Sue - annoyingly perfect.
- Relationship with series regular - at risk only when away mission includes series regular
- Played by famous actor - no idea what this does.