Aug. 29th, 2013

luckykaa: (Games)

So that's settled then...

May or may not be running a game of unspecified system set in unspecified theme, with [livejournal.com profile] omylouse and other unspecified players at some point. Unless I end up getting an extension or another overseas job, in which case, I won't but might do it online.

I've made the mistake that I keep making - being too eager to accommodate everyone else. I need to pick a system and a time. If I run it they will come.

Still need to decide what game I want to run. I know what I prefer in terms of settings.


  • Modern Era (Victorian or later).

  • Rogues/Independents. No, the players can't call on the resources of the Empire/Federation/Republic. They might find themselves up against that though.

  • Low combat. Especially firearms (also applies to magic missiles and the like).

  • Dice mechanics more interesting than D20, but not requiring anything more specialised than a couple of sets of polyhedrals or vast number of D6's.

Would be kinda fun to do an 80's era computer conspiracy thriller but I think that would be more about my fun than the players. Time travelling might be fun, of course. I could have another bash at Serenity. Although last time I did that I didn't sense most players were all that keen.

So this is another appeal to people who know about these things. What would be a good system? Also what does a GM need in terms of source material?

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