RPG followup
Aug. 29th, 2013 01:15 pmSo that's settled then...
May or may not be running a game of unspecified system set in unspecified theme, with omylouse and other unspecified players at some point. Unless I end up getting an extension or another overseas job, in which case, I won't but might do it online.
I've made the mistake that I keep making - being too eager to accommodate everyone else. I need to pick a system and a time. If I run it they will come.
Still need to decide what game I want to run. I know what I prefer in terms of settings.
- Modern Era (Victorian or later).
- Rogues/Independents. No, the players can't call on the resources of the Empire/Federation/Republic. They might find themselves up against that though.
- Low combat. Especially firearms (also applies to magic missiles and the like).
- Dice mechanics more interesting than D20, but not requiring anything more specialised than a couple of sets of polyhedrals or vast number of D6's.
So this is another appeal to people who know about these things. What would be a good system? Also what does a GM need in terms of source material?