Nov. 20th, 2015

luckykaa: (Exterminate)
There are three weeks left on this contract. Apparently my contract renewal is tied up because it's close to the end of the year.

Given they normally deal with this 6 weeks before contract ends, the "end of the year" seems to last a hell of a long time. I guess this is de-riguer for big business.

To be honest, this is one of the reasons I miss the games industry. The work was stressful, but there was a strong attitude of "get shit done". Smaller more competitivie industries are lie this. Not because of any particular magic. Simple Darwinian evolution. The inefficient companies run out of money and die.

Bigger companies are harder to kill. As long as they're marginally profitable, they continue based on inertia. But there's no mechanism to weed out inefficiency. So inept departments carry on chugging away, bringing the cost of the whole company own. Most of these don't even have cost and profit of their own, so unprofitable departments can't be removed.

Small companies have their own issues. The lack of weight means they get pushed around by their clients. Games studios are always pushed by their publishers to commit to release dates. And startups are even worse because they're constantly reacting and fighting fires.

Clearly I need to look for a medium sized company.
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