MUD, MUD, Glorious MUD
Oct. 6th, 2009 02:55 pmSo - operation Learn .NET. Decided to write a MUD server.
Seems a pretty good choice. Covers networking, databases (the game data is stored in a SQL database), multithreading and basic encryption, as well as useful generic stuff like containers. Also learning stuff that I really shouldn't want to know about the Telnet protocol. Now I just need to find a way to get myself into Race Condition Hell, or Deadlock and see if I can find a way out of it.
Seems a pretty good choice. Covers networking, databases (the game data is stored in a SQL database), multithreading and basic encryption, as well as useful generic stuff like containers. Also learning stuff that I really shouldn't want to know about the Telnet protocol. Now I just need to find a way to get myself into Race Condition Hell, or Deadlock and see if I can find a way out of it.