GM training
Sep. 21st, 2013 01:27 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
The Netherlands role play guild is nice group. They organise occasional GM training sessions. I'd like to GM a game.
Here's what I learned:
Still not totally convinced that "No, but" is a good idea except in rare circumstances. Maybe it's because I'm used to playing with a bunch of crazy thespians who instinctively say "yes, yes, yes!" but I think it's a lot more fun if you give players a lot of freedom and go easy on the rules.
Really need to put all this into practice at some point.
Here's what I learned:
- Aim for a couple of turn based rounds and a few more flee flow rounds.
- Easiest to start with a pre-written plan and re-skin and adapt to suit.
- Communicate with players. Say if you're inexperienced, make sure people are aware of the scope what themes are out of bounds,
- Prepare! Learn the rules understand who's who.
- If things go off track and you need to improvise, then steal! Pinch from books, TV shows, films...
- Take a break if things are going completely off track. Gives a few minutes to think about things.
- Different types of problem players.
- Try to spot if someone seems distracted and needs to be pulled in.
Still not totally convinced that "No, but" is a good idea except in rare circumstances. Maybe it's because I'm used to playing with a bunch of crazy thespians who instinctively say "yes, yes, yes!" but I think it's a lot more fun if you give players a lot of freedom and go easy on the rules.
Really need to put all this into practice at some point.
(no subject)
Date: 2013-09-23 02:18 pm (UTC)