luckykaa: (Car)
[personal profile] luckykaa
I've been writing an application. A web comic maker. The idea is that you can draw bozes, load images into them, move them around and save to a PNG. There are apparently tools that allow you to do this but they look expensive.

Essential features:
  • Draw panels.
  • Add pictures to panels
  • Draw speech bubbles
  • Add text to speech bubbles
  • Free!
It's actually a little morre sophisticated than that. Panels can be any polygon shape. There's a snap to grid option. Speech bubbles have slectable font and colour. I have code, but no UI to draw square, anger and thought bubbles. They don't look great though. There is some nice auto-sizing going on with importing images and resizing panels though.

Things to do:
  • Improve the way speech bubbles work. They're rubbish at the moment. Specifically - it should be possible to chain several of them. Also I want to have more options when it comes to shapes.
  • Comic title
  • Captions
  • Undo buffer
  • Drop shadows
  • Control over lines
  • Ability to add and remove points
  • A size dialog. Actually this should be basic funtionality, but I don't want to worry about that when debugging.
My problem right now is what to do with it. It's in an alpha version right now. Somewhat buggy and lacks essential features. What can I do with a half finished application? I could create a web page but that involves the hassle of setting up a web page. Maybe I should put it on github or sourceforge or something.

(no subject)

Date: 2014-10-19 04:02 pm (UTC)
ext_50931: (Default)
From: [identity profile] blazingskies.livejournal.com
That sounds awesome! I'd be interested in hearing more about this as it develops.

(no subject)

Date: 2014-10-19 06:54 pm (UTC)
From: [identity profile] spacefall.livejournal.com
+1 to sourceforge

(no subject)

Date: 2014-10-25 08:59 pm (UTC)
From: [identity profile] blue-sun-scribe.livejournal.com
As I'm getting into drawing comics I'd be interested to hearing more about this when it gets to beta and beyond.
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