Interviews
Apr. 19th, 2005 10:09 pmI have a ritual for interviews.
Always try to schedule a time shortly after lunch. People have usually just eaten, so are in a good mood. Take things easy in the morning. Get up late. Watch TV. Make a point of getting there an hour early. Do a crossword or something beforehand. Find someone to chat to before the interview (think of it as a warm up excercise). Big issue sellers are usually happy to chat for a minute or so. Shame I couldn't find anyone.
And remember; An interview is a two-way process. You're interviewing them at the same time.
And the interview went rather well. They passed my first test - They offered me a cup of coffee. I demonstrated that I was a total genius. Except I always think I 'Um' and 'Ah' way too much. Perhaps they're okay with this. I did remember essential body language. Not quite sure I went into as much detail selling my previous achievements as I'd like.
If nothing else, it was good interview practice.
I'm not totally sure about it. I think the location's okay, and the product is more interesting than a glorified football database. And it would be nice to escape from the uncertainties of the games industry. Or rather the certainty that eventually the company is going to overextend itself and go down the tubes. But ther's no actual Release Date. That's something I'd miss. It's extremely rewarding to see a product on the shelf in shops. The feeling of completion, after the final build makes up for all the late nights, and the release party can be fanstastic.
All I really want is a job in Bristol. I think that that's not going to happen though. Pivotal keep rejecting me for moronic reasons, and Infusion ignored me. Hothouse Studios sound like all the worst aspects fo all games companies rolled into one. SN Systems don't seem to be hiring, 3dLabs rejected me because they interviewed me in 2001. I don't know who else there is.
Always try to schedule a time shortly after lunch. People have usually just eaten, so are in a good mood. Take things easy in the morning. Get up late. Watch TV. Make a point of getting there an hour early. Do a crossword or something beforehand. Find someone to chat to before the interview (think of it as a warm up excercise). Big issue sellers are usually happy to chat for a minute or so. Shame I couldn't find anyone.
And remember; An interview is a two-way process. You're interviewing them at the same time.
And the interview went rather well. They passed my first test - They offered me a cup of coffee. I demonstrated that I was a total genius. Except I always think I 'Um' and 'Ah' way too much. Perhaps they're okay with this. I did remember essential body language. Not quite sure I went into as much detail selling my previous achievements as I'd like.
If nothing else, it was good interview practice.
I'm not totally sure about it. I think the location's okay, and the product is more interesting than a glorified football database. And it would be nice to escape from the uncertainties of the games industry. Or rather the certainty that eventually the company is going to overextend itself and go down the tubes. But ther's no actual Release Date. That's something I'd miss. It's extremely rewarding to see a product on the shelf in shops. The feeling of completion, after the final build makes up for all the late nights, and the release party can be fanstastic.
All I really want is a job in Bristol. I think that that's not going to happen though. Pivotal keep rejecting me for moronic reasons, and Infusion ignored me. Hothouse Studios sound like all the worst aspects fo all games companies rolled into one. SN Systems don't seem to be hiring, 3dLabs rejected me because they interviewed me in 2001. I don't know who else there is.